This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images.
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Language: en
Pages: 528
Pages: 528
This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank
Language: en
Pages: 655
Pages: 655
How to reconstruct scenes from images using geometry and algebra, with applications to computer vision.
Language: en
Pages: 540
Pages: 540
These twenty-three contributions focus on the most recent developments in the rapidly evolving field of geometric invariants and their application to computer vision.The introduction summarizes the basics of invariant theory, discusses how invariants are related to problems in computer vision, and looks at the future possibilities, particularly the notion that
Language: en
Pages: 648
Pages: 648
Over the last decade, significant progress has been made in 3D imaging research. As a result, 3D imaging methods and techniques are being employed for various applications, including 3D television, intelligent robotics, medical imaging, and stereovision. Depth Map and 3D Imaging Applications: Algorithms and Technologies present various 3D algorithms developed
Language: en
Pages: 504
Pages: 504
Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it