Practical Augmented Reality

This is the most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices.

Practical Augmented Reality

Practical Augmented Reality

The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence-accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.

More Books:

Practical Augmented Reality
Language: en
Pages: 448
Authors: Steve Aukstakalnis
Categories: Computers
Type: BOOK - Published: 2016-09-08 - Publisher: Addison-Wesley

The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of
Virtual & Augmented Reality for 3D Weekly
Language: en
Pages:
Authors: Craig Barr
Categories: Computers
Type: BOOK - Published: 2017 - Publisher:

Books about Virtual & Augmented Reality for 3D Weekly
Emerging Technologies of Augmented Reality: Interfaces and Design
Language: en
Pages: 414
Authors: Haller, Michael, Billinghurst, Mark, Thomas, Bruce
Categories: Computers
Type: BOOK - Published: 2006-11-30 - Publisher: IGI Global

"This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided
HCI International 2020 โ€“ Late Breaking Papers: Virtual and Augmented Reality
Language: en
Pages:
Authors: Constantine Stephanidis
Categories: Computers
Type: BOOK - Published: - Publisher: Springer Nature

Books about HCI International 2020 โ€“ Late Breaking Papers: Virtual and Augmented Reality
Spatial Augmented Reality
Language: en
Pages: 392
Authors: Oliver Bimber, Ramesh Raskar
Categories: Computers
Type: BOOK - Published: 2005-08-08 - Publisher: CRC Press

Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r

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