Rules of Play

Meaningful play - Design - Systems - Interactivity - Defining games - The magic circle - Defining rules - Rules on three levels - The rules of digital games - Games as systems of uncertainty - Games as systems of information - Games as ...

Rules of Play

Rules of Play

Meaningful play - Design - Systems - Interactivity - Defining games - The magic circle - Defining rules - Rules on three levels - The rules of digital games - Games as systems of uncertainty - Games as systems of information - Games as cybernetic systems - Games as systems of conflict - Games as the play of experience - Games as the play of meaning - Games as the play of simulation - Games as cultural rhetoric - Games as cultural resistance - Games as cultural environment.

More Books:

Rules of Play
Language: en
Pages: 672
Authors: Katie Salen, Katie Salen Tekinbaş, Eric Zimmerman
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: MIT Press

Meaningful play - Design - Systems - Interactivity - Defining games - The magic circle - Defining rules - Rules on three levels - The rules of digital games - Games as systems of uncertainty - Games as systems of information - Games as cybernetic systems - Games as systems
The Basics of Game Design
Language: en
Pages: 32
Authors: Heather E. Schwartz
Categories: Computers
Type: BOOK - Published: 2020-05-28 - Publisher:

Skyrim, with its in-depth world building and talented design, didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started to make successful game design.
Fundamentals of Game Design
Language: en
Pages: 696
Authors: Ernest Adams
Categories: Computers
Type: BOOK - Published: 2010-04-07 - Publisher: New Riders

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading
Critical Play
Language: en
Pages: 353
Authors: Mary Flanagan
Categories: Computers
Type: BOOK - Published: 2009 - Publisher: MIT Press

For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines
The Game Design Reader
Language: en
Pages: 924
Authors: Katie Salen, Katie Salen Tekinbas, Eric Zimmerman
Categories: Computers
Type: BOOK - Published: 2006 - Publisher: MIT Press

The Game Design Reader is a one-of-a-kind collection on game design and criticism,from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and EricZimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroomsourcebook, a reference for working game developers, and a

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